Vancouver Flip-Out Tournaments at
2018 Vancouver Pinball Expo

Sept 6-9, 2018

Roundhouse Community Arts & Recreation Centre

Jurassic Classics

An IFPA-ranked tournament that uses the PAPA World Championships' Card Format, using a variety of pre-1990 Pinball machines.

Qualifying Format

Jurassic Classics is an Unlimited Best-Card Qualifying format that will be played on the classic bank of 6 to 8 machines, with a player's score for one card the total of points earned on the 4 games of that card.

Entry is $10 for one card of 4 games. Unlimited retries. Players can purchase up to two cards at a time.

Important: having an open card does not guarantee availability of machines to play them. Players who play their entries on Thursday or Friday should have no problems getting in as many tries as they want. Players who wait until Saturday might not get the opportunity to play all games on an entry, or as many entries as desired, as lines can form on some or all machines, especially in the hours leading to the end of qualifying. Any entry purchased but not used will be voided when the qualifying round closes. There will be no refunds.

On each machine, every player's score for non-voided tickets will earn points. A player's score for one entry will be the number of points earned on those 4 games. Points earned from playing different cards cannot be combined. The player's ranking in the qualfying round is based on the total points from their best card. See Point Distribution in the main VFO tournament page for calculation of points on each game.

Playing an Entry

This tournament will be run using Drains Tournament Manager software. Players must register first, and ensure they have one or more entries remaining. They may ask either the registration desk or any scorekeeper to add them to the queue for the machine they want to place next. The queue will be displayed so that players know when their turn is approaching. Players are expected to be waiting near the machine when they are next in line. A player not present when their turn is called will not be searched for. Rather, they will be skipped, but remain next in the queue. If they are called a second time and still not present, their name is removed from the queue. The ticket does not get used up, but the player will need to re-queue when they are ready to play next.

Players do not start a game until the scorekeeper has verified they have an available ticket, and that they are next on the machine, and that the machine selected was not already played on that entry. Only once given the go-ahead to play by the scorekeeper should the player hit the start button to play their game.

When the game is finished. The player must remain at the machine for the scorekeeper, even if their score will be voided because they have a higher score. Since one scorekeeper will be managing multiple games, patience of the player is very much appreciated by all. The scorekeeper will record score, and provide the player the option to re-queue on the same or different machine. Only at that time should the player walk away. If a player walks away from the machine without waiting for a scorekeeper, they will be provided a warning by a tournament official. If this happens again after receiving such a warning, the player may be disqualified from the tournament.

Please note that scorekeepers are volunteers who usually are not involved in any other way with the organization of the event. Please do not complain or take out your frustrations regarding the machine, the environment, the tournament, the show, or the people to them. If you have any issues with the tournament or the show, please see a tournament or show official and have a discussion directly with them.

A player cannot start a new entry without completing a prior entry. The prior entry is completed once all four games are played, or the entry is voided at the player's request.

At the end of qualifying when there is no time to finish an entry, any partially-played entries are voided, unless a player explicitly requests a 0 on remaining games to submit the entry as a non-voided entry.

Playoff Format

The playoff format is identical to that used in the main tournament. Please refer to VFO Playoff Format for details.

Prize Pool

All players who qualify for the playoff rounds will earn a cash prize.
The payout for VFO is the following:

Rulings and Malfunctions

Anytime an abnormal circumstance occurs, a tournament official should be notified. To ensure consistency throughout the tournament, PLAYERS SHOULD NOT RESOLVE ISSUES ON THEIR OWN. Except for rules explicitly covered on this tournament website, PAPA/IFPA Tournament Rules will be used to address malfunctions and as the basis for rulings.

Following are some additional notes that are not covered in the IFPA/PAPA rulings and malfunction sections.
– When a major malfunction occurs on Ball 1 of a single-player game (e.g. during Qualifying), or player 1 ball 1 of a multiplayer game, then in lieu of a compensation ball, the player may elect to start a new game. In all other cases, the player will be awarded a compensation ball as one ball in a new game, per IFPA/PAPA rules.
– Fast-settling tilt bobs are installed in all machines, unless noted otherwise on the backglass. If such a tilt bob is installed, there is no addition time provided to a player if the previous player tilts, as the tilt bob will generally settle within 5 to 10 seconds. Thus per the intentional delay rules, they have 60 seconds to start their ball. If a note on backglass says there is not fast-settling tilt bob, then the player may wait an additional one minute to allow the tilt bob to settle.
– Machines will generally be setup with default settings, except possibly for tournament mode, no extra balls, shorter (or no) ball saves, mode timer adjustments, and more difficult multi-ball starts. Such changes will NOT be noted on the backglass. Unique adjustments beyond that will be posted on the backglass.
– In general, extra balls will be disabled. If an extra ball is earned, and there is no note on backglass to play or plunge, please contact a tournament official prior to plunging the ball; the tournament official will make a decision and also post that on the backglass to be consistent with all games played on that machine.
– Adjustments to the machines will not be made mid-qualifying unless absolutely necessary to retain the integrity of the tournament. If an adjustment is made, all prior scores on that machine will stand, even if a result of the adjustment makes the machine a bit harder or a bit easier to play. One exception, very early in qualifying (such as in first hour or two), minor adjustments can still be made in case it is discovered early that there's a severe issue (like tilt way too sensitive or a particular unfair setting was not disabled). It will be the tournament director's decision if games already played will stand, or if they get cancelled and players get refunded that game to allow them to play again.
– Adjustments to the machines can be made at any time on a machine between games during the playoff rounds. If a significant adjustment is made, a note will be posted on the backglass stating what adjustment was made.
– If a qualifying machine breaks down mid-tournament, prior to the start of qualifying on Saturday, the machine will be removed and all scores voided. Players will be able to replay one different machine to complete the ticket for up to two tickets that included the broken machine in that card's set of games. If the machine breaks down on Saturday, then all scores on that machine will stand. The tournament director will decide whether or not the machine removed from play is replaced, based on logistics of being able to replace the machine.
– If there is a no-show among the top-8 qualifiers with a bye, then the highest scoring 3rd-place finisher in the four first-round matches moves on. If there is a tie, a one-game tie-breaker on a machine selected by the tournament director will be played to see who moves on.

Additional Information

Every attempt is made to keep the rules and information on this website accurate and up-to-date, and to run tournaments per the advertised structure and schedule. However, due to the nature of pinball and the fact that the tournaments are entirely run by volunteers, the tournament officials reserve the right to modify the tournament structure or schedule until the start time of that tournament. Late or last minute changes will be announced as appropriate prior to the start of the tournament. Changes to the tournament structure will not be made mid-tournament unless circumstances make such a change absolutely necessary.

For regular updates and discussion on the tournament, please visit our public Facebook event page.
Tournament Directors: Dave Stewart, Germain Mariolle, and Rob Moller
For questions and inquiries regarding tournaments at Vancouver Flipout, please contact wapinball@gmail.com.



Vancouver Flip-Out Tournaments are sponsored by Nitro Pinball, serving Canada and the Pacific Northwest in Sales, Rentals, Repairs, and Customizations of Pinball Machines.

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