Junior Jam (Kid's Tourney)This is a kid's only tournament. All players must be 12-years-old or younger on the day of the event, with an exception for some 13-year-olds (see below).
Registration opens Sunday 10am, closes 10:45am.
Entry and EligibilityEntry fee is $1.
Entry is restricted to kids 12-years old and younger.
13-year olds will be allowed to play only if they've never played in a prior IFPA ranked tournament, and did not finish in top 4 of the Junior Division in a prior Fraser Valley Flip-Out tournament.
It is requested that at least one parent or guardian for each kid is present to listen to rules and ensure kids are at the right machine at the right time.
Tournament FormatThis is a 4-round match-play tournament, of 4-player and 3-player games.
At the start of each round, players are randomly matched against other opponents for a 3 or 4-player game, on a randomly-selected machine.
Order of play each game is determined by the software.
Scoring in each game will be 7-5-3-1 for 4-player games, and 7-4-1 for e-player games.
After each round is complete, a new round commences, with new random matchings among all players, until everyone has played 4 games.
This tournament will primarily be played on the Classic Tourney Bank of machines. However, some main bank machines not being used for the main tournament finals might be used if there is a large turnout requiring more machines.
Playoff RoundThe top 4 players after the qualifying round move on for a 1-game final, to establish final finishing order 1 through 4.
Prize PoolPlaques for top 4 finishers.
Rulings and MalfunctionsAnytime an abnormal circumstance occurs, a tournament official should be notified. To ensure consistency throughout the tournament, PLAYERS SHOULD NOT RESOLVE ISSUES ON THEIR OWN. Except for rules explicitly covered on this tournament website, PAPA/IFPA Tournament Rules will be used to address malfunctions and as the basis for rulings.
Following are some additional notes that are not covered in the IFPA/PAPA rulings and malfunction sections.
When a major malfunction occurs on Ball 1 of a single-player game (e.g. during Qualifying), or player 1 ball 1 of a multiplayer game, then in lieu of a compensation ball, the player may elect to start a new game. In all other cases, the player will be awarded a compensation ball as one ball in a new game, per IFPA/PAPA rules.
Fast-settling tilt bobs are installed in all machines, unless noted otherwise on the backglass. If such a tilt bob is installed, there is no addition time provided to a player if the previous player tilts, as the tilt bob will generally settle within 5 to 10 seconds. Thus per the intentional delay rules, they have 60 seconds to start their ball. If a note on backglass says there is not fast-settling tilt bob, then the player may wait an additional one minute to allow the tilt bob to settle.
Machines will generally be setup with default settings, except possibly for tournament mode, no extra balls, shorter (or no) ball saves, mode timer adjustments, and more difficult multi-ball starts. Such changes will NOT be noted on the backglass. Unique adjustments beyond that will be posted on the backglass.
In general, extra balls will be disabled. If an extra ball is earned, and there is no note on backglass to play or plunge, please contact a tournament official prior to plunging the ball; the tournament official will make a decision and also post that on the backglass to be consistent with all games played on that machine.
Adjustments to the machines will not be made mid-qualifying unless absolutely necessary to retain the integrity of the tournament. If an adjustment is made, all prior scores on that machine will stand, even if a result of the adjustment makes the machine a bit harder or a bit easier to play. One exception, very early in qualifying (such as in first hour or two), minor adjustments can still be made in case it is discovered early that there's a severe issue (like tilt way too sensitive or a particular unfair setting was not disabled). It will be the tournament director's decision if games already played will stand, or if they get cancelled and players get refunded that game to allow them to play again.
Adjustments to the machines can be made at any time on a machine between games during the playoff rounds. If a significant adjustment is made, a note will be posted on the backglass stating what adjustment was made.
Every attempt is made to keep the rules and information on this website accurate and up-to-date, and to run tournaments
per the advertised structure and schedule. However, due to the nature of pinball and the fact that the tournaments are
entirely run by
volunteers, the tournament officials reserve the right to modify the tournament structure or schedule until the start time of that
tournament. Late or last minute changes will be announced as appropriate prior to the start of the tournament. Changes to
the tournament structure will not be made mid-tournament unless circumstances make such a change absolutely necessary.
For regular updates and discussion on the tournament, please visit our public Facebook event page.
Tournament Directors: Dave Stewart, Germain Mariolle, and Rob Moller
For questions and inquiries regarding tournaments at Vancouver Flipout, please contact firstname.lastname@example.org.
Vancouver Flip-Out Tournaments are sponsored by Nitro Pinball, serving Canada and the Pacific Northwest in Sales, Rentals, Repairs, and Customizations of Pinball Machines.